The features that add your intelligence modifier are situationally useful. Once you take the proficiency, you can aptitude the feat (or feats) into the final weapon. You can instead start with something like weapon focus for more accuracy. It can also be useful if you don't want to spend your first weapon-related feat on exotic weapon proficiency. Weapon aptitude is really nice for campaigns with limited access to magic items tailored for your character.
![warblade maneuver cards warblade maneuver cards](https://unicorncards.co.uk/images/thumbs/0008441_dasa-en031-sky-striker-maneuver-afterburners-secret-rare-1st-edition-mint-yugioh-card_960.jpeg)
Swapping them for feats would be overpowered, in my opinion. With all that going for it, those abilities that you have mentioned as "rather useless" are just icing on the cake. The level 20 "be-in-two-stances-at-the-same-time" ability (two more levels for me) is nearly game-changing, too.
![warblade maneuver cards warblade maneuver cards](https://www.doublegames.net/images/screenshots/warblade_3_big.jpg)
The maneuvers and stances are really that good. The Warblade is excellent, and it would be just fine even without any additional abilities. I'm playing a Warblade now, and it has been really fun. Unless you're a 20th level warblade you can't have 2 stances on at once, though. Both have their merits, crusader is probably much closer to a typical dwarf sword and board warrior.Īnd yes, you can use the feats to learn stuff from other disciplines. They get the most hp, but lack the AC and healing abilities of Crusader, so they tend to get hacked up faster. Warblade is very hard hitting and actually has a surprising amount of counters (and some boosts) along with the strikes. I find them kind of boring, though the random maneuver granting definitely spices things up.
![warblade maneuver cards warblade maneuver cards](https://cf.geekdo-images.com/original/img/el_EERhMXsMfjRu-7Q67nqs_Yj4=/0x0/pic1890943.jpg)
That said, they only get 3 disciplines, very very few boosts and counters, and no tumble. Crusader is the best tank in the game able to absorb hits, heal, and control the battlefield (Thicket of Blades is a very good stance). What do you want to do with your character? On the sound of it, I don't think Swordsage would be the best fit. I would definitely pick any one of the 3 over Fighter. Fans have made many others, including me. Those are the only martial adept classes WotC ever made.
#Warblade maneuver cards full
I'm mostly after the Iron Heart level 1 stance that deals +1d6 damage and the Devoted level 1 stance that heals you (or ally) for 2 hp with every melee attack and was wondering if those two feats would accomplish this goal for the Warblade?ĭid they ever make any other ToB like classes in another splat book or Dungeon mag besides the Crusader, Swordsage and Warblade? Be nice to have a few more options as none seem all that great except maybe Swordsage, but I was hoping for a full BAB progression build.
With Martial study can I learn a Devoted Spirit maneuver as a Warblade? Then, Martial Stance requires you know a maneuver from a discipline so if I know a Devoted Spirit maneuver from Marital Study can I learn a Devoted Spirit stance with Martial Stance? Does this work or am I reading them wrong? So looking at the feats in the ToB I see the Martial Study and Martial Stance feats. I'd prefer bonus feats in place of those for sure, or more useful and solid abilities like the Swordsage gets initiative bonus, weapon focus, etc.Īnyway, looking at the maneuvers and stances you can learn I was sad to see only the Crusader knows Devoted Spirit discipline abilities. Then the random 'add intelligence bonus' to 'x' features are rather dull as well. I'll be a shield dwarf using a dwarven waraxe, period (1 level of exotic weapon master for the 2x str ability for 2hd'ing the waraxe). While Warblade fits the build idea the best I think it has some rather useless features weapon aptitude being one because how often do you really want to change the weapon your feats are aligned for anyway. So I'm looking at making a fighter build and while all the feats are nice, the maneuvers from ToB look fun to try out.